/*
Java board game library.
Copyright (C) 2011  Deepesh Garg

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/


package d.g.boardgames.soccer ;

import d.g.boardgames.*;

public class SoccerBoardEventListener implements BoardEventListener {
	enum State {WAITING_FROM, WAITING_TO} ;

	int fromRow ;
	int toRow ;
	int fromCol ;
	int toCol ;
	State state = State.WAITING_FROM ;
	public void boardAction (Board board, int row, int col) {
		SoccerBoard soccerBoard = (SoccerBoard) board ;
		switch (state) {
			case WAITING_FROM:
			if (board.getCellState(row, col) != null) {
				fromRow = row ;
				fromCol = col ;
				soccerBoard.actionFromCell(new Cell(row, col)) ;
				state = State.WAITING_TO ;
			}
			break ;

			case WAITING_TO:
			toRow = row ;
			toCol = col ;
			//soccerBoard.move (fromRow, fromCol, toRow, toCol) ;
			soccerBoard.actionToCell(new Cell (fromRow, fromCol), new Cell(toRow, toCol)) ;
			state = State.WAITING_FROM ;
		}
		System.out.println (row + " " + col) ;
	}
}
